Why no Days Gone 2 for PS5? Sony decision still baffles game director

Was Days Gone really “a big disappointment”?

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The director of Days Gone, Jeff Ross, says that, despite the game being a sales success, he and his team were made to feel that it was a disappointment.

He explains on Twitter that, by the time he leftSony, Days Gone had been out for just over a year and a half, and had managed to push more than eight million sales. Since then, it’s sold a further million thanks to its release on PC viaSteam.

“Local studio management always made us feel like it was a big disappointment,” says Ross, while agreeing with a reply saying it’s weird thatSony never agreed to a sequel.

At the time I left Sony, Days Gone had been out for a year and a half (and a month), and sold over 8 million copies. It’s since gone on to sell more, and then a million+ on Steam. Local studio management always made us feel like it was a big disappointment. #daysgone #PlayStation https://t.co/KMZr2pGe9rJanuary 5, 2022

Is Sony playing favorites?

Is Sony playing favorites?

Ross' comments come in response to the news thatGhost of Tsushimahas now sold more than 8 million copies. Developer Sucker Punch Productions put outa celebratory Tweet, thanking players for their support.

It achieved this goal in roughly the same amount of time (maybe a bit less) than Days Gone did, yet Bend Studio were apparently given little cause to celebrate. Ross even adds that whileDays Gone’s salesweren’t as strong as something likeGod of War, neither were Ghost of Tsushima’s orDeath Stranding’s, both of which Sony appears to have treated with more fondness.

Some suspect that Sony was more concerned with Days Gone’s critical reception. While reviews were generally positive, it garnered a slightly mixed response from critics, with the PlayStation 4 version holding an averageMetacriticscore of 71. Ross clarifies that the grief he and the team received was overthe game’s sales, not review scores.

The canceled sequel

The canceled sequel

Last April,Bloombergreported that Bend Studio pitched a Days Gone sequel to Sony, but was ultimately rejected due to the first game’s reception and long development time.

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Two teams were instead tasked with assistingNaughty Dog, one with a multiplayer project and another on an unannounced Uncharted game, but this prompted several staff members to leave as they didn’t want to see Bend become a satellite studio.

The remaining staff asked to be taken off the Uncharted project, which Sony agreed to, leaving Bend to work on its own thing – apparently unrelated to Days Gone.

News of Sony rejecting a sequel did not sit well with fans, who put togethera petitiondemanding the company to approve Days Gone 2. At the time of writing, it has reached over 140,000 signatures, although Sony has yet to issue any sort of response.

Michael is a freelance writer with bylines at the Metro, TechRaptor, and Game Rant. A Computer Games Design and Creative Writing graduate, he’s been passionate about video games since the Game Boy Color, particularly Nintendo games, with Xenoblade Chronicles being his favorite game ever. Despite everything, he’s still a Sonic the Hedgehog fan.

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