This Oculus VR headset could feature lifelike resolution – here’s why that matters

‘Retina resolution’ headset is prototyping now

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Facebook CEO Mark Zuckerberg has teased a VR headset that’s currently in the prototyping stages over at Facebook Reality Labs. The headset probably isn’t theOculus Quest 2successor we’re all waiting for, but according to Zuckerberg, will feature advanced ‘retina resolution.’

The Facebook CEOposted an imageof himself wearing the prototype headset, stating that he “spent the day with the Facebook Reality Labs research team in Redmond to demo our next-generation virtual reality, augmented reality and artificial intelligence tech. This one is an early retina resolution prototype.”

‘Retina resolution’ refers to the point at which a device’s resolution is indistinguishable from real 20/20 vision, meaning that the headset’s display could be as clear as the human eye. If the prototyped headset ever reaches a mass market, it could be the first consumer VR product to achieve retina resolution.

Analysis: What does retina resolution achieve?

Analysis: What does retina resolution achieve?

A proper retina resolution hasn’t yet been achieved by a consumer VR headset, and it’s something we don’t even expect to see in theOculus Quest 3. But ifOculus, or any VR company, was able to implement retina resolution into their headsets, it would be a genuinely huge leap in widely available VR technology.

While VR headset resolution, in general, has come on leaps and bounds from earlier attempts likePSVR(which maxed out at a soupy 960 x 1080 to accommodate the lacking specs of the PS4), we still haven’t come close to lifelike retina resolution, and we’re likely a few years away from that at the least.

But what would retina resolution mean for VR? For one, it would make VR content that’s more widely accessible. A resolution comparable to the human eye would significantly reduce motion sickness, as well as that often unshakeable uncanny feeling that lower resolutions produce.

The tech could make augmented reality more immersive, too, as alluded to by Zuckerberg in the quote above. If there’s little change between your own vision and that of the VR headset, then AR content like interactive objects and effects can blend even more seamlessly into your surroundings.

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We’d be interested to see how retina resolution tech would pan out for gaming, though. Surely, some compromises would have to be made depending on a VR game’s graphical fidelity? As such, we’re not entirely convinced the tech will be able to keep up with AAA-quality VR titles, not in the first half of this decade at least, as even some of thebest VR gamesright now require powerful headsets like theValve Indexin order to fully enjoy.

Still, retina resolution tech certainly does get the imagination going, if nothing else. We’ve all marvelled at science fiction-level VR tech in movies and shows before, so it’s a little wild to think that we could be stepping ever closer to truly immersive VR, where the difference between your own vision and a device’s resolution are negligible at best.

Rhys is TRG’s Hardware Editor, and has been part of the TechRadar team for more than two years. Particularly passionate about high-quality third-party controllers and headsets, as well as the latest and greatest in fight sticks and VR, Rhys strives to provide easy-to-read, informative coverage on gaming hardware of all kinds. As for the games themselves, Rhys is especially keen on fighting and racing games, as well as soulslikes and RPGs.

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